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Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo
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Ehsan Bigloo
4h 13m | 8 Chapters
Designing Mechs in VR Using Medium
A Workflow Built for Speed & Flexibility with Andre-Lang Huynh
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Andre-Lang Huynh
3h 53m | 11 Chapters
Concepting Spaceships for Film & Games
3D Design using 3D-Coat, ZBrush, KeyShot & Photoshop with Joe Gloria
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Joe Gloria
1h 40m | 8 Chapters
Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier
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Philippe Gaulier
3h 46m | 9 Chapters
Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo
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Ehsan Bigloo
3h 35m | 9 Chapters
Sculpting Miniatures for Boardgames Using ZBrush
From 2D concept to 3D Miniature Sculpt Using ZBrush & KeyShot With Francesco Orru
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Francesco Orru
4h 12m | 8 Chapters
The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop
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Maarten Verhoeven
2h 37m | 7 Chapters
Superhero Concept Design for Film & TV
Daz Studio, ZBrush, Marvelous Designer & Photoshop Workflow With Luca Nemolato
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Luca Nemolato
2h 45m | 11 Chapters
Creating an Original 3D Creature Concept: Viper Dragon
ZBrush, Maya, Mari, KeyShot & Photoshop Workflow With Kurtis Dawe
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Kurtis Dawe
7h 04m | 17 Chapters
Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez
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Pablo Munoz
2h 48m | 9 Chapters
The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims
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Aaron Sims
2h 06m | 7 Chapters
Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques
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Dominic Qwek
2h 26m | 11 Chapters