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Creating a High-Fidelity Hero Building
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
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Dmitry Kremiansky
6h 58m | 10 Chapters
Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek
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Colin Valek
3h 29m | 12 Chapters
Creating Stopmotion Felt in Substance 3D Designer
Procedural Surfacing using Substance 3D Designer, Maya & V-Ray with Christopher Barischoff
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Christopher Barischoff
2h 57m | 14 Chapters
Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello
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Kat Tamburello
3h 40m | 10 Chapters
Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz
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Pawel Margacz
4h 54m | 15 Chapters
Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney
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Peyton Varney
3h 22m | 7 Chapters
Optimization for Games: Settings, Materials, Textures & Commands
Unreal Engine & Maya Techniques With Rodrigo Brea
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Rodrigo Brea
3h 27m | 9 Chapters
Getting Started With Look Development in Houdini
Texturing & Shading Using Maya, Substance, Houdini & Redshift With Brent Le Blanc
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Brent Le Blanc
2h 20m | 6 Chapters
Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney
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Peyton Varney
3h 07m | 5 Chapters
Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens
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Nate Stephens
2h 03m | 10 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage
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Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
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Martin Teichmann
5h 04m | 16 Chapters